Trouble With RobotsTrouble With Robots

TWR Card Reveal #1!


Every card brings something different to the battlefield, your job is to find the ones that fit your personal strategy! ‘Stampede’ summons 3 Centaurs, but at the cost of discarding a card from your hand while ‘Urban Bruisers’ summons 2 trolls with only 10% of their health!

Will you take ‘Defiant Guard’, summoning two dwarfs and giving your army temporary invulnerability, using the timing to protect your army from heavy fire?

‘Gather Support’, summoning more peasants each time it is played, has incredible reinforcement potential but will it work with your deck’s composition?


The Area of Effect spells are great for damaging lots of units at once, but which units and how they are damaged is where you’ll need to start experimenting!

Targeted spells like ‘Fireball’ and ‘Boulder Crash’ are much better for burst damage in a small area, swiftly dealing with high priority enemy units. Of course you open yourself up to killing friendly units if they stumble into your targeted area, so watch where you point that thing!

Abilities like ‘Lightning Strike’ and ‘Corrosion’ apply to all enemies on the battlefield, and have higher overall damage, but at the cost of being unable to target specific units.

Spend as much time as you want on your deck, part of the Trouble With Robots fun is experimenting with the many possibilities!


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