Trouble With RobotsTrouble With Robots

Here comes Trouble With Robots releasing on iOS November 27!

Art Castle is proud to announce that Trouble With Robots will be releasing on November 27, 2014 to the App Store on iPhone, iPad, and iPod touch devices. Trouble With Robots incorporates elements from both the real-time strategy and collectable card game genres. The result is a title that emphasises both strategic deck building and quick decision making.

Trouble With Robots will likely draw comparisons to popular video games such as “Ironclad Tactics,” “Clash of Clans,” and the original “Plants vs Zombies.” Players of popular tabletop card games such as “Magic: The Gathering,” “Yu-Gi-Oh!,” and the “Pokémon: Trading Card Game” will find themselves right at home in the Trouble With Robots world. The beginning of each stage allows players to customize their deck using cards they’ve earned, therefore, as players grow in power, so too will their ability to summon creatures, cast spells, and execute devastating combinations!

With well over 10 hours of gameplay the Trouble With Robots tale sends you on a humorous journey through a world occupied by many creatures of great magic and frightening technology. Embark on a quest across all corners of the map to unite the magical creatures of the land, and under your banner they will march against the growing control of Voldetron and his robotic legion.

Victory may be the goal, but Trouble With Robots offers much more than just the main storyline! In Trouble With Robots, battles can be played in the three standard difficulties, each with better rewards: Easy, Medium, and Hard. Furthermore, Limited Mode is unlocked when main story objectives have been completed, and it cripples the player in new ways while offering greater rewards and achievements for overcoming this added difficulty. Every level offers tons of replay value with unique challenges, testing both your creativity and deck synergy!


Trouble With Robots Press Download

Ed Mandy / Hardy Pace / Marketing / /


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